BlueSkies for Unity  1.8.1
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NBlueSkies
 CAtmosphereRepresents the atmosphere that includes sun, moon, and sky light
 CBlueSkiesExceptionException class for general BlueSkies usage
 CBlueSkiesManagerRepresents the core management system that controls all the other managers
 CWinds
 CBlueSkiesTimeTime system for keeping track/updating real time numbers
 CCelestialParent class to any sky objects
 CCloudRepresents a cloud
 CCloudDescriptorInitial variables that determine the qualities of a single Cloud
 CCloudLayerRepresents a cloud layer
 CCloudLayerDescriptorInitial variables that determine the qualities of a single CloudLayer
 CCloudManagerManager for handling addition/creation/tracking of clouds
 CCloudParticleSystemGeneratorGenerates ParticleSystem from a collection of spatial points
 CIAtmosphere
 CIBlueSkiesTime
 CICelestial
 CICloud
 CICloudDescriptor
 CICloudLayer
 CICloudLayerDescriptor
 CICloudManager
 CICloudParticleGenerator
 CICloudParticleSystemGenerator
 CIMoon
 CIParticleGenerator
 CIParticleSystemGenerator
 CIPrecipitation
 CIPrecipitationManager
 CISilverLining
 CISky
 CIStars
 CISun
 CIWeatherManager
 CIWindManager
 CIWindVolume
 CMatrix3x3Matrix math class allowing multiplication with another matrix and a vector
 CMoonControls a moons object position, size, lighting, and colors
 CParticleEmitterGeneratorGenerates ParticleSystem from a collection of spatial points
 CParticleSystemGeneratorGenerates ParticleSystem from a collection of spatial points
 CPostEffectsBase
 CPrecipitationManipulation of a Precipitation Type Snow,Sleet or Rain
 CPrecipitationManagerControls all forms of Precipitation currently running
 CRainInitial values used to create rain
 CSilverLiningHelper class to allow direct calls to the SDK
 CSkySets up skydome and all associated properties along with it
 CSleetInitial values used to create sleet
 CSnowInitial values used to create snow
 CStarsCreates and manages all stars in the scene
 CSunControls a suns object position, size, lighting, and colors
 CSunShafts
 CVolumetricFogRepresents a volumetric fog game object
 CVoxelBasic variables needed to shape a cloud
 CWindManagerControls all instances of WindVolume
 CWindVolumeRepresents one vertical layer of wind to affect the clouds
 CIAtmosphereMakes up basic properties for an Atmosphere
 CIBlueSkiesTimeMakes up basic properties for BlueSkiesTime