BlueSkies for Unity  1.8.1
BlueSkies.CloudLayerDescriptor Class Reference

Initial variables that determine the qualities of a single CloudLayer. More...

Inheritance diagram for BlueSkies.CloudLayerDescriptor:

Public Member Functions

 CloudLayerDescriptor (uint type, uint puffSize, float coverage, bool WrapAround, bool stretchToHorizon, Vector3 dimensions, Vector3 origin)

Additional Inherited Members

- Protected Attributes inherited from BlueSkies.ICloudLayerDescriptor
uint _Type
uint _PuffSize
float _Coverage
bool _WrapAround
bool _StretchToHorizon
Vector3 _Dimensions
Vector3 _Origin
- Properties inherited from BlueSkies.ICloudLayerDescriptor
uint Type [get, set]
uint PuffSize [get, set]
float Coverage [get, set]
Vector3 Dimensions [get, set]
Vector3 Origin [get, set]
bool WrapAround [get, set]
bool StretchToHorizon [get, set]

Detailed Description

Initial variables that determine the qualities of a single CloudLayer.

Any change made to this class must be reflected in the internal version, and vice versa.

Constructor & Destructor Documentation

BlueSkies.CloudLayerDescriptor.CloudLayerDescriptor ( uint  type,
uint  puffSize,
float  coverage,
bool  WrapAround,
bool  stretchToHorizon,
Vector3  dimensions,
Vector3  origin 


[in]puffSizeSize of individual clouds particles
[in]coverageHow far a cloudlayer should cover
[in]WrapAroundDo clouds go back to origin if they leave the layer
[in]stretchToHorizonWill they stretch to the horizon
[in]originPostiion for layer to begin

The documentation for this class was generated from the following file: