BlueSkies for Unity  1.8.1
BlueSkies.Rain Class Reference

Initial values used to create rain. More...

Inheritance diagram for BlueSkies.Rain:
BlueSkies.Precipitation BlueSkies.IPrecipitation

Public Member Functions

 Rain ()
 
float GetIntensityAt (Vector3 position, float maxIntensity, Vector4 bounds)
 
- Public Member Functions inherited from BlueSkies.Precipitation
 Precipitation (string prefab)
 
void update (ICloud _currentCloud)
 
void setIntensity (float intensity)
 
void render (float delta)
 
void setEffectRange (float near, float far, bool useDepth)
 
void getEffectRange (out float near, out float far, out bool useDepth)
 
void setEnabled (bool enabled)
 

Additional Inherited Members

- Protected Attributes inherited from BlueSkies.Precipitation
float _visibility
 
float _fogDensity
 
float _intensity
 
float _nearClip
 
float _farClip
 
bool _useDepthBuffer
 
GameObject _particleSystemPrefab
 
ParticleSystem _particleSystem
 
float _lowParticleSize = 0f
 
float _highParticleSize = 0f
 
float _lowStartSpeed = 0f
 
float _highStartSpeed = 0f
 
float _lowEmissionRate = 0f
 
float _highEmissionRate = 0f
 
- Properties inherited from BlueSkies.Precipitation
float Intensity [get, set]
 
float FogDensity [get, set]
 
float Visibility [get, set]
 
Vector3 Position [get, set]
 
Vector3 Shape [get, set]
 
- Properties inherited from BlueSkies.IPrecipitation
float Intensity [get, set]
 
float FogDensity [get, set]
 
float Visibility [get, set]
 
Vector3 Position [get, set]
 
Vector3 Shape [get, set]
 

Detailed Description

Initial values used to create rain.

Constructor & Destructor Documentation

BlueSkies.Rain.Rain ( )

Contsructor for rain that uses prefab information and basic variable setup


The documentation for this class was generated from the following file: