BlueSkies for Unity  1.8.1
BlueSkies.SunShafts Class Reference
Inheritance diagram for BlueSkies.SunShafts:
BlueSkies.PostEffectsBase

Public Member Functions

void setSunShaftValues (BlueSkiesManager.SunShaftsResolution resolution, BlueSkiesManager.ShaftsScreenBlendMode screenBlendMode, int radialBlurIterations, Color sunThreshold, float sunShaftBlurRadius, float sunShaftIntensity, float maxRadius, bool useDepthTexture)
 
void initializeShaders (Shader simpleClearShader, Shader sunShaftsShader)
 
override void initialize ()
 
override bool checkResources ()
 
- Public Member Functions inherited from BlueSkies.PostEffectsBase
bool dx11Support ()
 

Public Attributes

Shader _sunShaftsShader
 
Shader _simpleClearShader
 

Properties

Vector3 SunPosition [get, set]
 
Color SunColor [get, set]
 

Additional Inherited Members

- Protected Member Functions inherited from BlueSkies.PostEffectsBase
Material checkShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material createMaterial (Shader s, Material m2Create)
 
bool checkSupport ()
 
bool checkSupport (bool needDepth)
 
bool checkSupport (bool needDepth, bool needHdr)
 
void reportAutoDisable ()
 
void drawBorder (RenderTexture dest, Material material)
 
void notSupported ()
 
- Protected Attributes inherited from BlueSkies.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

The documentation for this class was generated from the following file: