BlueSkies for Unity  1.8.1
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CApplicationException
 CBlueSkies.BlueSkiesExceptionException class for general BlueSkies usage
 CBlueSkies.IAtmosphere
 CBlueSkies.AtmosphereRepresents the atmosphere that includes sun, moon, and sky light
 CIAtmosphereMakes up basic properties for an Atmosphere
 CBlueSkies.IBlueSkiesTime
 CBlueSkies.BlueSkiesTimeTime system for keeping track/updating real time numbers
 CIBlueSkiesTimeMakes up basic properties for BlueSkiesTime
 CBlueSkies.ICelestial
 CBlueSkies.CelestialParent class to any sky objects
 CBlueSkies.MoonControls a moons object position, size, lighting, and colors
 CBlueSkies.SunControls a suns object position, size, lighting, and colors
 CBlueSkies.ICloud
 CBlueSkies.CloudRepresents a cloud
 CBlueSkies.VolumetricFogRepresents a volumetric fog game object
 CBlueSkies.ICloudDescriptor
 CBlueSkies.CloudDescriptorInitial variables that determine the qualities of a single Cloud
 CBlueSkies.ICloudLayer
 CBlueSkies.CloudLayerRepresents a cloud layer
 CBlueSkies.ICloudLayerDescriptor
 CBlueSkies.CloudLayerDescriptorInitial variables that determine the qualities of a single CloudLayer
 CBlueSkies.ICloudManager
 CBlueSkies.CloudManagerManager for handling addition/creation/tracking of clouds
 CBlueSkies.ICloudParticleGenerator
 CBlueSkies.ICloudParticleSystemGenerator
 CBlueSkies.CloudParticleSystemGeneratorGenerates ParticleSystem from a collection of spatial points
 CBlueSkies.IMoon
 CBlueSkies.MoonControls a moons object position, size, lighting, and colors
 CBlueSkies.IParticleGenerator
 CBlueSkies.IParticleSystemGenerator
 CBlueSkies.ParticleSystemGeneratorGenerates ParticleSystem from a collection of spatial points
 CBlueSkies.IPrecipitation
 CBlueSkies.PrecipitationManipulation of a Precipitation Type Snow,Sleet or Rain
 CBlueSkies.RainInitial values used to create rain
 CBlueSkies.SleetInitial values used to create sleet
 CBlueSkies.SnowInitial values used to create snow
 CBlueSkies.IPrecipitationManager
 CBlueSkies.PrecipitationManagerControls all forms of Precipitation currently running
 CBlueSkies.ISilverLining
 CBlueSkies.SilverLiningHelper class to allow direct calls to the SDK
 CBlueSkies.ISky
 CBlueSkies.SkySets up skydome and all associated properties along with it
 CBlueSkies.IStars
 CBlueSkies.StarsCreates and manages all stars in the scene
 CBlueSkies.ISun
 CBlueSkies.SunControls a suns object position, size, lighting, and colors
 CBlueSkies.IWeatherManager
 CBlueSkies.BlueSkiesManagerRepresents the core management system that controls all the other managers
 CBlueSkies.IWindManager
 CBlueSkies.WindManagerControls all instances of WindVolume
 CBlueSkies.IWindVolume
 CBlueSkies.WindVolumeRepresents one vertical layer of wind to affect the clouds
 CBlueSkies.Matrix3x3Matrix math class allowing multiplication with another matrix and a vector
 CMonoBehaviour
 CBlueSkies.BlueSkiesManagerRepresents the core management system that controls all the other managers
 CBlueSkies.PostEffectsBase
 CBlueSkies.SunShafts
 CBlueSkies.ParticleEmitterGeneratorGenerates ParticleSystem from a collection of spatial points
 CBlueSkies.VoxelBasic variables needed to shape a cloud
 CBlueSkies.BlueSkiesManager.Winds